With the last patch I've finally started to see some of the dungeon content, and to be quite truthful I've been disappointed. What I'm talking about is that it seems that everything is one big AOE fest. Run in, grab aggro and nuke it down. Really? Is that all we have to do? You mean there is no real crowd control? Maybe this changes with raids, I'm not sure as I haven't seen any raid content in WoW. So as it is going now, yeah I'm seeing some dungeons and different encounters that do have some strategies like don't stand in purple stuff, don't dps mob at this point, hop around so you don't take damage, and stand behind this rock. Over all it seems that there is no need for any sort of crowd control.If raid encounters do require a form of crowd control, wouldn't it make since to have some of that in the 5 man dungeons. In Everquest crowd control was a dedicated full time job. There was even a dedicated class to crowd control and others that had some variations of crowd control. As a shaman in EQ I could grab aggro on any mob pull it out of the way and root it. "Yeah you sit there Mr. Mob nice and helpless while we take care of your buddy." Here in Wow I was really disappointed to find out that my Hex spell is fairly useless in dungeons. Even on my hunter there seemed to never be a need to frost trap any mobs. It has always been go in gather up the mobs and let us all nuke with our AoE spells.
This is the one thing I would love to see added to the game. Can they make encounters to where we are actively involve and each doing a specific task besides healing, aggro, and damage. I would like to see something a little more involved than just having a kill order. I know some of this use to be in there, as I've seen the old videos where hunters use to chain trap.
Oh well, I guess for now I will join the crowd and spam away with the AOE damage as well.

0 comments:
Post a Comment